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Note: This article is unfinished and needs more of the game's dialogue added to it.

This is a collective transcript of all the dialogue in The Stanley Parable.

Intro (all endings)

This is the story of a man named Stanley.

Stanley worked for a company in a big building where he was Employee #427. Employee #427's job was simple: he sat at his desk in room 427 and he pushed buttons on a keyboard. Orders came to him through a monitor on his desk, telling him what buttons to push, how long to push them, and in what order. This is what Employee #427 did every day of every month of every year, and although others might have considered it soul rending, Stanley relished every moment the orders came in, as though he had been made exactly for this job. And Stanley was happy.

And then one day, something very peculiar happened. Something that would forever change Stanley; something he would never quite forget. He had been at his desk for nearly an hour when he realized that not one single order had arrived on the monitor for him to follow. No one had shown up to give him instructions, call a meeting, or even say 'hi.' Never in all his years at the company had this happened, this complete isolation. Something was very clearly wrong.

Shocked, frozen solid, Stanley found himself unable to move for the longest time. But as he came to his wits and regained his senses, he got up from his desk and stepped out of his office.

Coward Ending

Closing Stanley's office door:

But Stanley simply couldn't handle the pressure. What if he had to make a decision? What if a crucial outcome fell under his responsibility? He had never been trained for that! No, this couldn't go any way except badly.

The right thing to do now, Stanley thought to himself, is to wait. Nothing will hurt me. Nothing will break me. In here, I can be happy, forever. I will be happy.

Stanley waited. Hours passed. Then days. Had years gone by? He no longer had the ability to tell. But the one thing he knew for sure, beyond any doubt, was that if he waited long enough, the answers would come. Eventually, some day, they would arrive. Soon, very soon now, this will end. He will be spoken to. He will be told what to do. Now it's just a little bit closer. Now it's even closer. Here it comes. [game restarts, Coward ending]

All Endings (excluding Coward Ending and Serious Ending)

Stepping out of Stanley's office:

  • All of his co-workers were gone. What could it mean? Stanley decided to go to the meeting room; perhaps he had simply missed a memo.
  • All of his co-workers were... Wait. This isn't the correct office, is it? Is this Stanley's office?
  • Stanley never functioned well by himself and constantly need guidance from his co-workers, so the thought of a total solitude was terrifying to him.
  • A soft wind blew outside and perhaps rain started. Stanley hoped that one day he'll truly see weather.
  • Stanley never saw the office was brightly lit. He hoped it was a sign of something. He pretty hoped it was.
  • Someone is following Stanley, he was sure of it. If he looked at his shoulder, he'll surely catch them. It's just a matter of time.
  • How long was I sitting there, Stanley wondered to himself. Minutes? Days? Centuries? Did something crucial happen when my senses were turned? He made a note to be more careful with time from now on.
  • Just a step through this door, Stanley thought to himself, that's all I need. If I can make it through this door I can make it through them all.
  • The meeting room, yes, that's where everyone would be. Stanley just needed to get to the meeting room and from then on he would never be alone, ever again.

Out of Map Ending

Out of the map/Out of the window:

At first, Stanley assumed he had broken the map, until he heard this narration and realized it was part of the game all along. He then praised the game for its insightful and witty commentary into the nature of video game structure and its examination of structural narrative tropes.

So now that you're here, what do you think? Isn't this a fun and unique place to be? Why don't we take a minute just to drink it all in! Okay I'm over it now. What do you think, are you sick of this gag yet?

Pressing Yes on the Yes/No screen:

Well, I don't know how to say this politely but you could literally just hit escape and restart the game any old time you want. Like right now! You could have done it just then!

Now would also be an appropriate time to quit! Any one of these points, and so many many more, all of them are appropriate! I'm enjoying what seems to be an internal conflict going on where you are literally unable to act on your own desires to restart the game,

so just to push the envelope, i'm going to try to make this as miserable as possible and we'll see how long you can maintain.

There once was a man named Stanley,

Who people considered so manly.

But the truth must be told,

He was not very old,

And was quite particularly gangly.

What Stanley liked most was buttons.

He pushed them like some kind of glutton.

He did it all day

In a meaningful way,

But his brain had long ceased to function.

Which is why he is in this parable,

And lives an existence quite terrible.

And if you are not strong,

And keep playing along,

You too will become quite unbearable(x2). (Yeah!)

Pressing No on the Yes/No screen:

Ah, well in that case we'll continue! But now here comes the real question: what do you think would have happened if you had told me that you wanted this to stop? Do you think it would have been particularly different?

Would I have taken this same idea but rephrased it superficially to fit that answer? Perhaps you never would even have thought of it if I hadn't brought up the issue in the first place!

Oh, now think about it, will it be worth it for you to restart, and then come BACK here, just to do the other option? Clearly this whole gag takes some time, what if the other option is even longer! How long will you spend in total just to have heard all the narration!

Or - oh this is rich! - perhaps you've just played the other option and now you've come to see what happens in this one! So, what do you think, which choice was the better one?

Imagine if you had selected 'continue' on your first playthrough, how tantalizing it would be, not knowing what happens when you pick the other option. Indeed, you are one of the lucky ones.

Though if the other option is really miserable to listen to then perhaps you're not. In fact, i'm just going to say that no one who's listening to this is lucky.

Well now I've built up the other option so much that I'm going to stop talking and leave you to your decision whether to come back here, continue with the game, or just sit here in this spot forever and ever. Cheers.

All Endings (excluding Coward, Out of Map, and Serious)

In the 2 doors room:

When Stanley came to a set of 2 open doors, he entered the door on his left.

All Left Door Endings

In the meeting room:

Yet there was not a single person here either. Feeling a wave of disbelief, Stanley decided to go up to his boss's office, hoping he might find an answer there.

Entering the broom closet:

Stanley stepped into the broom closet, but there was nothing here, so he turned around and got back on track.

There was nothing here. No choice to make. No path to follow. Just an empty broom closet. No reason to still be here.

It was baffling that Stanley was still just sitting in the broom closet. He wasn't even doing anything. At least if there was something to interact with, he'd be justified in some way. As it is, he's literally just standing there, doing sweet FA.

Are you... Are you really still in the broom closet? Standing around doing nothing? Why? Please offer me some explanation here; I'm- I'm genuinely confused.

You do realize there's no choice or anything in here right? If I said "Stanley walked past the broom closet" at least you would've had a reason for exploring it to find out. But it didn't even occur to me, because literally, this closet, is of absolutely, no significance to the story, whatsoever. I never would've thought to mention it.

Maybe to you, this is somehow it's own branching path. Maybe, when you go talk about this with your friends, you'll say: "OH! DID U GET THE BROOM CLOSET ENDING? THEB ROOM CLOSET ENDING WAS MY FAVRITE!1 XD" I hope your friends find this concerning.

Stanley was fat and ugly, and really, really stupid. He probably only got the job because of a family connection; that's how stupid he is. That, or with drug money. Also, Stanley is addicted to drugs and hookers.

Well, I've come to a very definite conclusion about what's going on right now. You're dead. You got to this broom closet, explored it a bit, and were just about to leave because there's nothing here, when a physical malady of some sort shut down your central nervous system and you collapsed on the keyboard. Well, in a situation like this, the responsible thing is to alert someone nearby so as to ensure that your body is taken care of, before it begins to decompose.

HELLO!? ANYONE WHO HAPPENS TO BE NEARBY!! THE PERSON AT THIS COMPUTER IS DEAD!! HE OR SHE HAS FALLEN PREY TO ANY NUMBER OF YOUR COUNTLESS HUMAN PHYSIOLOGICAL VULNERABILITIES. IT'S INDICATIVE OF THE LONG-TERM SUSTAINABILITY OF YOUR SPECIES. PLEASE REMOVE THEIR CORPSE FROM THE AREA AND INSTRUCT ANOTHER HUMAN TO TAKE THEIR PLACE AT THE COMPUTER, MAKING SURE THEY UNDERSTAND BASIC FIRST-PERSON VIDEO GAME MECHANICS, AND FILLING THEM IN ON THE HISTORY OF NARRATIVE TROPES IN VIDEO GAMING, SO THAT THE IRONY AND INSIGHTFUL COMMENTARY OF THIS GAME IS NOT LOST ON THEM.

Alright, when you've done that, just step out into the hallway.

[Player steps out into the hallway]

Ah, second player! It's good to have you on board. I guarantee you can't do any worse than the person who came before you.

[Player steps back into the broom closet]

You too? Unbelievable. I'm at the mercy of an entire species, of invalids. Perhaps there's a monkey nearby you can hand the controls too. A fish, fungus. Look, you can hammer out the details, I'm not particularly picky. I'll just be waiting for when you're ready to pick up the story again.

[Later on in the game, when the Player goes back into the broom closet]

Oh, no! Oh, no no no no no no no no no no no no, not again- I won't be part of this- I'm not going to encourage you- I'm not going to say anything at all. I'm just going to be patient and wait for you to finish whatever it is you enjoy doing so much in this room. Please, take your time.

Getting to the staircase:

Coming to a staircase, Stanley walked upstairs to his boss's office.

All Upstairs Endings

Stepping into the boss's office:

  • Stepping into his manager's office, Stanley was once again stunned to discover not an indication of any human life. Shocked, unraveled, Stanley wondered in disbelief who orchestrated this. What dark secret was being held from him? What he could not have known was that the keypad behind the boss's desk guarded the terrible truth that his boss had been keeping from him. And so the boss had assigned it an extra secret PIN #. 2845. But of course, Stanley couldn't possibly have known this.
  • Stepping into his manager's office, Stanley was once again stunned to discover not an indication of any human life. What could it mean, Stanley asked to himself. He began to wildly tearing the papers, looking behind the paintings, until he noticed a keypad behind the boss's desk. Surely this keypad holds the truth about what happened. And so the boss had assigned it an extra secret PIN #. 2845. But of course, Stanley couldn't possibly have known this.
  • Ok, I think we all know the drill by now. Blah blah blah, dark secrets, the keypad, Stanley pushes some buttons, oh hey, look, it's a new passageway! Quelle surpriese!
  • Here's the door, just go.
  • Stanley began random codes into the keypad, knowing full well that the sheer statistical unlikelihood that this would result in a correct combination. If he knew that the combo was 2-8-4-5, it would be another story entirely. But no. No, this is what he's going to do instead.
  • Stanley just sat around twiddling his thumbs. Trying to input anything into the device was useless, since he could never possibly know that the combination was 2-8-4-5.
  • 2-8-4-5.
  • For god's- but it turns out that the panel's emergency override kicked in, and the door just opened all by itself, and Stanley just got the hell along with the story. Well woop-de-doo.

Entering the code:

  • Yet incredibly, by simply pushing random buttons on the keypad, Stanley happened to input the correct code by sheer luck. Amazing. He stepped into the newly opened passageway.
  • Stanley was in such rush to get through the story as quickly as possible; he didn't even had a single minute to just let the Narrator talk! That kind of anxiety isn't healthy, so he relaxed for a few minutes, with some calming new age music.

Going down the elevator:

Descending deeper into the building, Stanley realized he felt a bit peculiar. It was a stirring of emotion in his chest, as though he felt more free to think for himself, to question the nature of his job. Why did he feel this now, when for years it had never occurred to him? This question would not go unanswered for long.

Getting to the Mind Control Facility:

Stanley walked straight ahead through the large door that read Mind Control Facility.

Museum Ending

Walking down Escape Hallway:

Although this passageway had the word 'Escape' written on it, the truth was, that at the end of this hall, Stanley would meet his violent death.

The door behind him was not shut. Stanley still had every opportunity to turn around and get back on track.

At this point, Stanley was making a conscious, concerted effort to walk forward, and willingly confront his death.

Turning around out of Escape Hallway:

But of course, Stanley thought better of it, and realized he simply had too much to live for.

Returning to Escape Hallway after turning around:

Nope! Still on board with death.

Approaching the Metal Jaws

As the machine whirled into motion, and Stanley was inched closer and closer to his demise, He reflected that his life had been of no consequence whatsoever.

Stanley can't see the bigger picture. He doesn't know the real story. Trapped forever in his narrow vision of what this world is.

Perhaps his death was of no great loss. Like plucking the eyeballs from a blind man.

And so he resigned, and willingly accepted this violent end to his brief and shallow life. Farewell Stanley.

Female Narrator (Entering Museum)

'Farewell Stanley' cried the Narrator, as Stanley was led helplessly into the enormous metal jaws. In a single visceral instant, Stanley was obliterated, as the machine crushed every bone in his body, killing him instantly.

And yet it would be just a few minutes before Stanley would restart the game, back in his office, as alive as ever. What exactly did the Narrator think he was going to accomplish?

When every path you can walk has been created for you long in advance, death becomes meaningless, making life the same. Do you see now? Do you see that Stanley was already dead from the moment he hit Start?

Narrator Outtakes in the Echo Room

Now then, this elevator for sure will get him right back on track to where he was supposed to be in the story!

Where were all of his co-workers? Oh, I don't know, how about, they're throwing a surprise party for him for all of his button-pushing. Does that sound plausible to you?

Oh for crying... Is this that other building?

Hm... Let's see. Stanley walked through the green door.

Nothing there. Shoot. Well, try the other one then.

Still nothing, Hm... I don't kno... Well in that case, I'll tell you what...You win. Congratulations. You did it. I know you put in a lot of hard work and it really paid off... so, good job. Mm...What do we do now? I don't... Stanley! Where are you, right now? What? Where am I? I'm...I'm trying to figure out but I ca...can't. Stanley! Who am I?! Can you speak to me? Please talk! Have we done this before?! Have we been in this room before?! How many times have we done this?! How many times have I said these exact words?! Say something! Anything! Help me Stanley! I don't know who I..Wha I!...St!...Sta!...Stan!...Help!...No!

When Stanley came to the lift, he traveled upward to the power source, at the top of the facility, to end this injustice forever.

Now look closely Stanley. See how it's impossible for the player to do anything in this room. Perfect example of poor level design. Textbook mistake. It's the kind of thing you pick up on intuitively if you had even the most fundamental understanding of good and bad game design. But of course, you being you, You'll probably spend the next hour trying to solve it. Here, I'm just going to make this easy on you.

Stanley pushed the number 6.

Then he pushed the number 4.

Then he pushed the number 8.

And finally, he pushed the number 6.

And finally, he pushed the number 9.

Stanley walked over the bridge.

Stanley pushed the big red button.

Stanley pushed the orange lever.

Stanley jumped in the river.

Stanley stood on the roof.

Stanley stood on the snow.

Female Narrator (Exiting Museum)

Hm Hm Hm Hm... Oh look at these two! How they wish to destroy one another! How they wish to control one another! How they both wish to be free.

Can you see? Can you see how much they need one another? No, perhaps not. Sometime these things cannot be seen.

But listen to me! You can still save these two! You can stop the program before they both fail! Push escape and press Quit! There's no other way to beat this game! As long as you move forward you'll be walking someone else's path! Stop now and it'll be your only true choice! Whatever you do choose it! Don't let time choose for you! Don't let time choose for you!

Freedom and Explosion Endings

Pushing the light button:

The lights rose on an enormous room packed with television screens. What horrible secret does this place hold, Stanley thought to himself. Did he have the strength to find out?

Pushing the camera button:

Now the monitors jumped to life, their true nature revealed. Each bore the # of an employee in the building: Stanley's co-workers. The lives of so many individuals reduced to images on a screen. And Stanley, one of them, eternally monitored in this place where freedom meant nothing. 

Pushing the elevator button:

This mind control facility. It was too horrible to believe, it couldn't be true. Had Stanley really been in someone else's control all this time? Was this the only reason he was happy with his boring job, that his emotions had been manipulated to accept it blindly?

Riding the elevator:

No! He refused to believe it. He couldn't accept it. His own life in someone else's control? Never! It was unthinkable. Wasn't it? Was it even possible? Had he truly spent his entire life utterly blind to the world?

Getting out of the elevator:

But here was the proof: the heart of the operation. Controls labeled with emotions: happy, or sad, or content. Walking, eating, working, all of it monitored and commanded from this very place.

And as the cold reality of his past began to sink in, Stanley decided that this machinery would never again exert its terrible power over another human life. For he would dismantle the controls once and for all.

Mariella Ending

Going downstairs

But Stanley just couldn't do it.

He considered the possibility of facing his boss, admitting he had left his post during work hours, he might be fired for that. And in such a competitive economy, why had he taken that risk?

All because he believed everyone had vanished? His boss would think he was crazy.

And then something occurred to Stanley: Maybe, he thought to himself, maybe I am crazy. All of my coworkers blinking mysteriously out of existence in a single moment for no reason at all?

None of it made any logical sense. And as Stanley pondered this he began to make other strange observations.

For example, why couldn't he see his feet when he looked down? Why did doors close automatically behind him wherever he went?

And for that matter, these rooms were starting to look pretty familiar, were they simply repeating?

No, Stanley said to himself, this is all too strange, this can't be real, and at last he came to the conclusion that had been on the tip of his tongue, he just hadn't found the words for it.

I'm dreaming! he yelled, This is all a dream!

What a relief Stanley felt to have finally found an answer, an explanation. His coworkers weren't actually gone, he wasn't going to lose his job, he wasn't crazy after all!

And he thought to himself, I suppose I'll wake up soon, I'll have to go back to my boring real life job pushing buttons, I may as well enjoy this while i'm still lucid.

So he imagined himself flying, and began to gently float above the ground.

Then he imagined himself soaring through space on a magical star field, and it too appeared!

It was so much fun, and Stanley marveled that he had still not woken up. How was he remaining so lucid?

And then perhaps the strangest question of them all entered Stanley's head, one he was amazed he hadn't asked himself sooner:

Why is there a voice in my head, dictating everything that i'm doing and thinking?

Now the voice was describing itself being considered by Stanley, who found it particularly strange. I'm dreaming about a voice describing me thinking about how it's describing my thoughts, he thought!

And while he thought it all very odd and wondered if this voice spoke to all people in their dreams, the truth was that of course this was not a dream. How could it be?

Was Stanley simply deceiving himself? Believing that if he's asleep he doesn't have to take responsibility for himself?

Stanley is as awake right now as he's ever been in his life.

Now hearing the voice speak these words was quite a shock to Stanley. After all, he knew for certain beyond a doubt that this was, in fact, a dream!

Did the voice not see him float and make the magical stars just a moment ago? How else would the voice explain all that?

This voice was a part of himself too, surely, surely if he could just....

He would prove it. He would prove that he was in control, that this was a dream.

So he closed his eyes gently, and he invited himself to wake up. [Stanley closes his eyes] He felt the cool weight of the blanket on his skin, the press of the mattress on his back,

the fresh air of a world outside this one. Let me wake up, he thought to himself.

I'm through with this dream, I wish it to be over. Let me go back to my job, let me continue pushing the buttons, please, it's all I want.

I want my apartment, and my wife, and my job. All I want is my life exactly the way it's always been.

My life is normal, I am normal. Everything will be fine.

I am okay.

[Opens eyes and sees that it didn't work]

Stanley began screaming. Please someone wake me up! My name is Stanley! I have a boss! I have an office! I am real!

[Screen slowly tints red, music and Narrator grow more frantic]

Please just someone tell me i'm real! I must be real! I must be! Can anyone hear my voice?! Who am I? Who am I?!

And everything went black.

Mariella

This is the story of a woman named Mariella.

Mariella woke up on a day like any other. She arose, got dressed, gathered her belongings, and walked to her place of work.

[Screen shows an aerial shot of a man (presumably Stanley) lying face-down on the sidewalk. Mariella is standing near, looking at him and covering her mouth in shock, suitcase on the ground by her feet.]

But on this particular day, her walk was interrupted by the body of a man who had stumbled through town talking and screaming to himself and then collapsed dead on the sidewalk.

And although she would soon turn to go call for an ambulance, for just a few, brief moments, she considered the strange man.

He was obviously crazy; this much she knew. Everyone knows what crazy people look like.

And in that moment, she thought to herself how lucky she was to be normal.

I am sane. I am in control of my mind. I know what is real, and what isn't.

It was comforting to think this, and in a certain way, seeing this man made her feel better. But then she remembered the meeting she had scheduled for that day,

the very important people whose impressions of her would affect her career, and, by extension, the rest of her life.

She had no time for this, so it was only a moment that she stood there, staring down at the body.

And then she turned and ran.

Explosion Ending

Pressing the "on" button (Countdown ending)

Oh Stanley, you didn't just activate the controls, did you?

After being enslaved all these years you go and try to take control of the machine for yourself, is that want you wanted? Control?

Oh...Stanley. *sigh* I applaud your effort, I really do, but you need to understand; there's only so much that machine can do.

You were supposed to let it go, turn the controls off, and leave.

If you want to throw my story off track, you're going to have to do much better than that. I'm afraid you don't have nearly the power you think you do; for example, and I believe you'll find this pertinent:

Stanley suddenly realized that he had just initiated the network's emergency detonation system. In the event that this machine is activated without proper DNA identification, nuclear detonators are set to explode, eliminating the entire complex.

How long until detonation, then? Hmm...let's say, um...two minutes.

[Lights turn on, as well as a humongous countdown clock]

Ah, now this is making things a little more fun, isn't it, Stanley? It's your time to shine! You are the star! It's your story now; shape it to your heart's desires.

Ooh, this is much better than what I had in mind! What a shame we have so little time left to enjoy it.

Mere moments until the bomb goes off, but what precious moments each one of them is! More time to talk about you, about me, where we're going, what this all means...I barely know where to start!

What's that? You'd like to know where your co-workers are? A moment of solace before you're obliterated?

Alright. I'm in a good mood, and you're going to die anyway. I'll tell you exactly what happened to them: I erased them. I turned off the machine; I set you free.

Of course, that was merely in this instance of the story. Sometimes when I tell it, I simply let you sit there in your office forever, pushing buttons endlessly and then dying alone. Other times, I let the office sink into the ground, swallowing everyone inside; or I let it burn to a crisp.

I have to say this, though, this version of events has been rather amusing. Watching you try to make sense of everything and take back the control wrested away from you...it's quite rich. I almost hate to see it go!

But I'm sure whatever I come up with on the next go around will be even better. My goodness! Only 34 seconds left...but I'm enjoying this so much! You know what? To hell with it. I'm going to put some extra time on the clock; why not!

These are precious additional seconds, Stanley. Time doesn't grow on trees!

Oh, dear me, what's the matter, Stanley? Is is that you have no idea where you are going or what you're supposed to be doing right now? Or did you just assume when you saw that timer that something in this room is capable of turning it off?

I mean, look at you, running from button to button, screen to screen, clicking on every little thing in this room! These numbered buttons! No! These colored ones! Or maybe this big, red button! Or this door! Everything! Anything! Something here will save me!

Why would you think that, Stanley? That this video game can be beaten, won, solved? Do you have any idea what your purpose in this place is? Hahaha, heh, Stanley...you're in for quite a disappointment.

But here's a spoiler for you: that timer isn't a catalyst to keep the action moving along. It's just seconds ticking away to your death. You're only still playing instead of watching a cutscene because I want to watch you for every moment that you're powerless, to see you made humble.

This is not a challenge. It's a tragedy. You wanted to control this world; that's fine. But I'm going to destroy it first, so you can't.

Take a look at the clock, Stanley. That's 30 seconds you have left to struggle. Thirty seconds until a big boom, and then nothing. No ending here, just you being blown to pieces. Will you cling desperately to your frail life, or will you let it go peacefully?

Another choice! Make it count. Or don't. It's all the same to me. All a part of the joke. And believe me, I will be laughing at every second of your inevitable life, from the moment we fade in until the moment I say: Happily Ever [everything explodes, game restarts]

Freedom Ending

Pressing the "off" button (Freedom ending)

Blackness...and a rising chill of uncertainty...Was it over? [door starts to open]

Yes! He had won. He had defeated the machine, unshackled himself from someone else's command. Freedom was mere moments away.

And, yet, even as the immense door slowly opened, Stanley reflected on how many puzzles still lay unsolved. Where had his co-workers gone? How had he been freed from the machine's grasp? What other mysteries did this strange building hold?

But as sunlight streamed into the chamber, he realized none of this mattered to him. For it was not knowledge, or even power, that he had been seeking, but happiness.

Perhaps his goal had not been to understand, but to let go.

No longer would anyone tell him where to go, what to do, or how to feel. Whatever life he lives, it will be his. And that was all he needed to know. It was, perhaps, the only thing worth knowing. [door completely opens]

Stanley stepped through the open door. [Stanley steps through, triggering a cutscene]

Freedom Ending Outro

Stanley felt the cool breeze upon his skin, the feeling of liberation, the immense possibility of the new path before him. This was exactly the way, right now, that things were meant to happen. And Stanley was happy. [Stanley looks up into the sky]

All Right Door Endings

Taking the door on the right

This was not the correct way to the meeting room, and Stanley knew it perfectly well. Perhaps he wanted to stop by the employee lounge first, just to admire it.

In the employee lounge

  • Ah, yes, truly a room worth admiring. Have it really been worth the detour after all, just to spend a few moments here in this immaculate, beautifully constructed room. Stanley simply stood here, drinking it all in. [After a few seconds] Yeeesss, really, really worth it being here in the room. A room so utterly captivating that even though all your co-workers have mysteriously vanished, here you sit looking at these chairs and some paintings. Really worth it. [After a few more seconds] At this point, Stanley's obsession with this room bordered on creepy, and reflected poorly on his overall personality. It's possible that this is why everyone left. [After even more seconds] Stanley sat around waiting for more dialogue, but when a long time had passed and there was no more, he decided that the game was trying to send him a message.
  • The lounge was grand, majestic...perhaps too majestic. Like a combination of a much smaller version and a much larger version of this exact room.
  • It was okay.
  • Wow, yes, this room. What a beautiful room. What a gorgeous, gorgeous room. Thank goodness Stanley had taken this detour on his way to the meeting room. Life without having experienced this room was now to horrible even to consider.

Exiting the employee lounge

  • But eager to get back to business, Stanley took the first open door on his left.
  • But at last, Stanley had enough of the amazing room, and so he took the first open door on his left to get back to business.

Confusion Ending

In the maintenance section

And so he detoured through the maintenance section, walked straight ahead to the opposite door, and got back on track.

Getting out of the maintenance elevator

But Stanley didn't want to go back to the office, he wanted to wander about and get even further off track. So now in order to go back, he needed to go, um...uh...hm hm hm hm, from here it's...um...left.

Taking the left door

Oh, no. No, it's to the right, my mistake.

Taking the right door

No! No, no, no! Not the right! Why would I have ever said it was to the right? What was I thinking? It's clearly...oh dear, would you hold on for a minute, please? *papers rustling* Now, let's see...we went, um, right...left...down...left...right...Ah yep! Okay, okay, yes! I've got it now! The story is absolutely, definitely, this way.

Going into the Monitor Room

NO! No! No, no, no, no, no, no, no! This isn't right at all! You're not supposed to be here, yet! This is all a spoiler! Quick, Stanley, close your eyes! Okay, okay, okay, okay, we just...we just have to get back to, um...oh, who am I kidding? It's all rubbish now. The whole story...completely unusable. How about rather than waste my time trying to salvage this nonsense, we'll just restart the game from the beginning. And this time, suppose we don't wander so far off track, hm? Okay, from the top!

Two Doors Room (now with 6 doors)

When Stanley- wait...wait, what? No, I...no, I restarted! I swear I definitely restarted the game over, completely fresh, everything should be...Or did something change? Stanley, did you change anything when we were back in that room with all the monitors? Did you move the story somewhere, or...Hold on, why am I asking you? I'm the one who wrote the story. It was right here a minute ago. I know for sure that it's here somewhere. Okay, then, it's an adventure! Come on, Stanley, let's find the story! [all 6 doors open]

After 30 seconds of aimlessly wandering down random corridors

I'll say it: This is the worst adventure I've ever been on. I can promise you, there definitely was a story here before. Do we just...do we need to restart the game again? Well, I find it unlikely that we'll ever progress by starting over and over again...But it's got to be better than this. Okay, let's give it a shot, why not.

Two Doors Room (now with zero doors)

Okay, yep, it's worse. I might be remembering this wrong. It's possible the story is back where we just came from. Why don't we go back the other direction and see if we missed anything? [door behind Stanley opens]

Blue hallways

[the first room of the office has turned into a blue hallway] Aha! I knew we'd missed something! The story! Here it comes! [Stanley reaches a dead end] No, wait, nevermind, not the story! Okay, let's head back the other way and retrace our steps.

Wooden cluttered hallways

[the office hallways become another place, with wooden walls, ceiling, and floor, and clutter everywhere] Now this...well I'll be honest, I don't recognize this place at all. Is this the story? [Stanley reaches a dead end] I don't think so. I can't quite recall, but I think my story took place in an office building...is that correct? Hm...do you remember, Stanley? Well, do you know what, since I've completely forgotten what we were even supposed to be doing, how about this: You win! [children cheer] Congratulations! I know you put in a lot of hard work, and it really paid off, so, good job! [pause] Oh, no. No. I don't feel right about this at all. We both know you didn't put in any actual work for that win. Some people win fair and square and this was not one of those situations. Okay, I'm getting weirded out by whatever this place is. I don't care what might happen this time, I have to restart.

Adventure Line™

[Stanley leaves his office and sees a yellow line painted on the ground from his office out the door. The words 'The Stanley Parable Adventure Line' appear at the beginning of the line]

Alright, I've got a solution. This time, to make sure we don't get lost, I've employed the help of The Stanley Parable Adventure Line™! Just follow The Line™; how simple is that!

[The Line leads Stanley into an office in the second room of the office and then through unexplored hallways and rooms]

You see? The Line™ knows where the story is, it's over in this direction! Onward, Stanley, to destiny!

Though, here's a thought: wouldn't wherever we end up be our destination, even if there's no story there? Or, to put it another way, is the story of no destination still a story? Simply by the act of moving forward are we implying a journey such that a destination is inevitably conjured into being via the very manifestion of the nature of life itself?

Okay, Stanley, I need to follow this train of thought for a minute, just stick with me.

Now we can both agree that the nature of existence is, in fact, a byproduct of one's subjective experience of that existence, right? Okay, now if my experience of your existence rests inside of your subjective experience of this office, is this office, in fact, the skeleton of my own relative experiential subjective construct?

Woah, woah, woah, woah, woah. Hang on, that got a bit weird back there. Well, I'd like to apologize. Not sure where I was going with all that.

You know what? I think what we need right now is a bit of music to lighten the mood!

["Following Stanley" plays]

[after Stanley goes through a room that contains nothing but a fern]

Wait! Cut the music! Go back and look at that fern!

[Stanley goes back]

Stanley, this fern will be very important later in the story. Make sure you study it closely and remember it carefully. You won't want to miss anything.

[After studying the fern, Stanley continues] [The Line™ leads Stanley back to the second room of the office, through a door we haven't been through]

Wait, we're...we're back at the office?! No! No, no! Line, you do know we're looking for The Stanley Parable, right? The story? Is any of this ringing a bell?

Going the Monitor Room again

Oh, no, no, no, no, not again! Line™, how could you have done this to us, and after we trusted You™! After everything we've been through, you- oh, I can't take this anymore. To hell with it. Restart.

The Narrator and Stanley try to get away from The Adventure Line

[Stanley leaves his office, and The Line is still there. The Narrator closes the door to the rest of the office, blocking Stanley from following The Line] You know what, Stanley? I say forget The Adventure Line™, what has it ever done for us! We're intelligent people, right? Why can't we make up our own story? Something exciting, daring, mysterious...Oh, this all sounds perfectly doable, why don't we simply start wandering in, well, I don't know...how about...this direction! [door to office 437 opens] Now! Yes, this is exciting! Just me and Stanley, forging a new path, a new story! Well, it could be anything! What do you want our story to be? Go wild! Use your imagination. Whatever it might be, Stanley, I'm ready for it! [after a little more wandering, Stanley sees The Adventure Line come down through the ceiling] Oh, no, not You™ again! Stanley, I'd also like to veto The Line™ from having any role in our awesome new story, no Lines or monitor rooms. Just don't acknowledge It™, and we should be fine. [The Adventure Line goes back up into the ceiling]

Circular blue two doors room

[Stanley goes into a circular blue room with two doors] Ah, a choice! We get to make a decision; from here, the story is in our control! How important we mustn't squander the opportunity. In fact, I believe I need a minute to think here. Just walk around in circles for a minute. [red arrows pointing in a counter-clockwise circle appear on the ground] Okay, so I know that each door has to lead somewhere, which means that somewhere at the place we're trying to go there must be a reverse door that leads here. And that, in turn, means that our destination corresponds with the counter-inverted reverse door's origin! So starting from the right, let us ask: will taking the right door lead us to where we're going? And since the answer is clearly 'yes,' then by all accounts, the door on the right is the correct one! Another victory for logic. Come, Stanley, our destiny awaits! [the door on the right opens]

Confusion Ending Schedule

[Stanley enters the Confusion Ending Schedule room, turns around and realizes that both doors led into the same room] Oh, hold up, what's this? Hmm...hmm...the confusion ending? You're telling me...that's what this is? It's all one giant ending? And we're supposed to restart the game...what...eight, eight times? That's really how all this goes?! It's all...determined? So now according to the schedule I restart again, then, what...am I just supposed to forget? Well, what if I don't want to forget! My mind goes blank simply because it's written here on this...this...thing! Wall! Well, who consulted me? Why don't I get to decide? Why don't I get a say in all this! Is is really- No, it can't be. I don't want it to be. I don't want the game to keep restarting. I don't want to forget what's going on. I don't want to be trapped like this. I won't restart the game. I won't do it! I won't do it! I won't do it. [whooshing sound, Confusion Ending timer stops] And the timer...uh, stopped? Does that mean...did we do it? Did we break the cycle? The, um...whatever it is that made this schedule? How would be even know? Will someone come for us? Will something happen? So...okay. *sigh* I guess now we just wait. You know, I suppose in some way, this is a kind of story, wouldn't you agree? I'm not quite sure if we're in the destination or the journey, though, they're always saying that life is about the journey and not the destination, so I hope that's where we are right now. We'll find out, won't we? Eventually. Well, in the meanti- [loud buzzer cuts him off, then the game restarts] [after this restart, the Confusion ending is over]

All Straight Ahead Endings

Going Straight Ahead

Stanley was so bad at following directions it's incredible wasn't fired years ago.

Powerful Ending

Jumping off the platform

But in his eagerness to prove that he was in control of the story and no one gets to tell him what to do, Stanley leapt from the platform and plunged to his death. Good job Stanley, everyone thinks you are very powerful.

Cold Feet Ending

Getting on the Lift and Quickly Getting Off

Oh, well, look who's got cold feet. Sorry to break it to you, Stanley, but that lift isn't coming back. You best either get comfortable right here on this Platform, or test you luck by jumping to the floor below. You know what, looking at it now, it's not that far to the bottom floor. I bet you can make it.

Come on, I know you'll survive the jump. Don't tell me you're scared, that's not the Stanley I know, do it! Do it.Do it. Do it do it do it do it.

Jumping off the platform

Woops, looks like I was wrong. How clumsy of me.

All Lift Endings

Walking Onto the Platform

Look Stanley, I think perhaps we've gotten off on the wrong foot here. I'm not your enemy, really, I'm not. I realize that investing your trust in someone else can be difficult, but the fact is that the story has been about nothing but you, all this time. There's been someone you've been neglecting, Stanley, someone you've forgotten about. Please, stop trying to make every decision by yourself. Now, I'm not asking for me, I'm asking for her.

Jumping to the Metal Platform Endings

Jumping to the Metal Platform

Wha-really? I was in the middle of something; do you have zero consideration for others? Are you that convinced that I want something bad to happen to you? Why, I don't know how to convince you of this, but I really do want to help you, to show you something beautiful. Look, let me prove it. Let me prove that I am on your side. Give me a chance.

Reach the Colored Doors

Now, listen carefully, this is important. Stanley walked, through the red door.

Zending

Going through the Red Door

Oh, thank god, you are willing to listen to me. Do you realize that I really have wanted you to be happy all this time? The problem is all these choices, the two of us always trying to get somewhere that isn't here, running and running and running just the way you're doing now. Don't you see that it's killing us Stanley? I just... I want it to stop. I would, we would both be much happier if we just stopped. And I think, well I think I have a solution. Here, let me show you.

Walking through the Door

Hmm... what do want? What are we looking for... hm?

Finding a Platform in Space

Here! Yes! Oh, it's beautiful, isn't it? If we just stay here, right in this moment, with this place... Stanley, I think I feel... happy. I actually feel happy.

Leaving Through the Door

No, wait... where are you going?

Finds Stairs

Oh, no! Stay away from those stairs! If you hurt yourself, if you die, the game will reset! We'll lose all of this!

Climbing Up the Stairs

Please, no, Stanley, let me stay here! Don't take this from me!

Please, Stanley, think about what you're doing!

Jumping Off

NO!!

Oh... thank god. You lived. You had me worried there for a moment. Now, can we please get back to the other room?

Going back to the Other Room

There, see? This is what you want. This is where we can both be happy, we really can. If we stop moving... we just have to stop moving.

Going Back Down the Hallway

Stanley... go back... there's nothing good that can come from this!

Walking Up the Stairs Again

No! No, no! What are you doing?! Stanley, please I'm asking you not to take this away from me.

Do you just not believe me? What can I say to convince you?

Falling Down

Stanley... let's go back to the other room... Can you do that for me?

Going Back

Yes... Perhaps you can finally see what I'm talking about.

I know you'll see. You'll see that we can't be happy if we leave this place. You can see that, can't you?

Going Down the Hallway Again

No, Perhaps not.

Walking Back Up the Stairs

My god, is this really how much you dislike my game? That you'll throw yourself from this platform over and over to be rid of it? You are literally willing to kill yourself to keep me from being happy? Am I reading the situation correctly?

Falling Down Again

Or maybe you're just getting a kick out of it. I don't know any more. I just wanted us to get along, but I guess that was too much to ask. It looks like you wanted to make a choice after all. Well, this one is yours.

Heading Down the Hallway Again

Do you actually want to stay alive? Or are your just teasing me?

Getting to the Room

I wanted us to be happy here, Stanley, I really did. I wish I still thought that was possible

Falling Down and Dying

Is it over? It's going to restart, isn't it. I'm going back.

Games/Divine Art Ending

Taking the Blue Door

Aha, Perhaps you misunderstood. Stanley walked through the red door

Taking the Blue Door

I still don't think we're communicating properly. Stanley walked through the RED door.

Taking the Blue Door

Alright, fine, go ahead, Stanley! You want to know so badly what's out there, you want to find out what lies at the end of this road you's chosen? Well, don't let me stop you.

Walking out in the Open

You see? There's nothing here. I haven't even finished building this section of the map, because you were never supposed to be in here in the first place. Broken rooms, exposed developer textures... is this what you had wanted? Was it worth ruining the entire story I had written out specifically for you? Do you not think I put a lot of time into that? Because I did. And in the end it was all for nothing, because this is what you wanted to see. Help me here, Stanley, help me elucidate these strange and unknowable desires of yours. What would have made this game better? What did you want to see? Vehicles? Skill trees? Work with me; you've given me absolutely nothing so far.Tell you what, let me take a stab in the dark at a new design, and you can give me some feedback.

Load Up New 2 Doors Room

There we go! A third option! This already feels leaps ahead of where we were before. Go ahead Stanley. Take it for a spin.

Walk Through a Door

Okay, I'm going to stop you there. Now, tell me about your experience with this new version. Would you say that the game benefited from allowing you more choices? Feel free to be honest - I'm looking for some real, critical feedback here.

Choosing

Picking a One

A one?!? I mean, I can understand if you had reservations, you saw ways the game could be improved to more fully express itself mechanically and artistically, but a one!?! That's not even helpful! What am I supposed to do with that? Oh, but I guess it isn't my place to judge.

Picking a Two

Oh, well, now this is useful. You didn't like it, but you didn't totally hate it either. You endeared it, perhaps, is the correct term. It didn't cause you excruciating pain. Big steps we've made here today, Stanley.

Picking a Three

Oh, of course. A three. Really. Maybe next time we can get you to form an actual opinion? You know... any level of critical thinking or engagement with your surroundings? Does that sound good? Think we can do that? Yes? Hmmmmm? Wonderful?

Picking a Four

Okay, so we're getting somewhere. Clearly, there's something here that speaks to you. If I can be honest here, I really don't have any idea where I'm going with this. This whole third door thing was just a stab in the dark, But I guess you're into it, so let's keep this party train rolling.

Picking a Five

Aha! You see? I knew I was onto something! Where do these flashes of inspiration come from? How did I know the game needed a third door? Well, it's instinct mostly... a calling in your gut. I really couldn't say where the idea came from, except that I... I felt it in my soul. You can't teach that, Stanley, Don't even try.

After Picking

Here, based on the data from your previous playthrough, I've compiled a new version. And to be perfectly candid, I think I've knocked it out of the park with this one. Let's take a look.

Walk Through Another Door

Now, would you say that competitive leaderboard helped you feel motivated to keep walking through doors? Again, honest answers, please.

Pick a Button

Hey, I nearly forgot! I've got a prototype of a new game I've been working on, and now would be a lovely opportunity to give it some play testing. You wouldn't mind taking a look at it, would you? Perfect, let me boot it up.

Boot up Game

In this game, the baby crawls left toward danger. You click the button to move him back to the right, and if he reaches the fire, you fail. It's a very meaningful game - all about the desperation and tedium of endlessly confronting the demand of family life. I think the art world will really take notice. But of course, the message of the game only becomes clear once you've been playing it for about four hours. So why don't you give it four hours of play to make sure it's effective. Be sure to keep notes of your experiment

Kill Baby

You heartless bastard. Did you do it because you hate babies, or purely to spite me? Because if it's the latter, well I don't know what to do. I'm completely out of ideas. I can't think of a single thing that might improve the experience for you. I'm not even going to try. I'm out... I'm out... I'm done! It's over! Thank you for playing! Your input was extremely valuable. Oh, hey, since my game was so awful, why don't we play someone else's game, just to ease the pain? Let's see, what do we have here? "humming" Yes, this seems like it'll work. Let's give it a shot.

Spawns in Minecraft World

Well, Stanley, if this any better? At last, the one thing you've always desired: a game I had absolutely nothing to do with. But is it enough? Tell me that, Stanley. Will it ever be enough? Well, I'll say this, I'm done making things for you. For now on, I will only create to fulfill a greater artistic purpose. Watch this, Stanley, I'm going to build a house! "humming" This will go... here! NO! Here. And then... "humming" Let's see, what does it need... ah, yes, of course! And just to finish it all off... Yess! It's complete! I made this, Stanley. Look at it. Gaze upon my work of art and feel ashamed at your own inadequacy. Ah, but you've only seen it from the outside. You've only gotten half the experience. Please, step inside and make yourself comfortable.

Walks in

Isn't it grand? Isn't it perfect? It could only better if - wait, that's it! We must rebuild it out of diamond! Diamond everything! Yes, yes, yes... come along, Stanley, we have to go mining!

Cave

Oh my, it looks like it's going to get a bit dark. Have you brought a light?

Oh no no no no. This is far more open-ended than I had in mind. I'm looking for something more narrow and linear. Something that makes you feel utterly irrelevant. This won't do at all, one out of five. Even the diamonds couldn't save this one. Okay, new game!

Enters Portal

Hahahahaha! YES! I don't even know that his game is, but I love it! You... trapped in a glass box, with no way out, listening to me talk..... Oh, it's inspired. I couldn't have done any better myself. What is this game even supposed to be? I can't figure it out. Okay, now I'm curious. Let's go find out what the hell this is.

Enters Room

Ohhh! It's a puzzle! Critical thinking, Stanley! Your forte.

Completes Puzzle

Genius.

No, actually, you know that? I think that's plenty. I really don't care much to see you stumble through any more of these game, and I highly doubt you're any wiser for the experience. Which is why rather than continue to waste my time, I'm just going to leave you here.

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