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The Stanley Parable Wiki

Doors are the main access objects in The Stanley Parable. By using certain hacks and codes, players can explore, observe, and even see what game layout present behind each doors in The Stanley Parable. However, it should be noted that a lot of doors in the game are just walls, which means these doors don't have anything behind them and are for decorative purposes only. Note that doors that normally would lead to other doors in the submaps like those in the Confusion Ending and the Not Stanley Ending lead to a wall by normal means.

In the normal playthrough.[]

  • 2B1 only leads to white space.
  • 2B3 only leads to white space. You can see the Warehouse through this door.
  • 2B4 only leads to a wall.
  • 2B5 only leads to a wall.
  • 411 only leads to a wall.
  • 412 only leads to a wall.
  • 413 only leads to an office with a strange monitor.
  • 414 only leads to a wall.
  • 415 leads to the outside of the map.
  • 416 leads to a corridor.
  • 417 leads to an office. The ladder inside isn't solid. Closing 2 of the doors that lead here will make The Narrator react to.[1]
  • 418, 419 have normal office desks.
  • 420 leads to the outside of the map.
  • 421-424 all have normal office desks.
  • 425 leads to an office. The next 425 door leads to the corridor.
  • 426 leads to a wall. However, in the Whiteboard Ending, it is a small room with a whiteboard.
  • Door 427 leads back to your office and triggers the Coward Ending. If you cheat-open the door in the office blue wall coloration, the door leads to a dead-end wall.
  • 429 leads to a office.
  • 430 leads to a wall.
  • 431- 436 all have normal office desks.
  • 437 leads to a wall.
    • In the third restart during the Confusion Ending: another 437 door which is located behind the 425 office
    • However in the Confusion Ending it works during the final restart.
  • 451 only leads to a wall.
  • 452 (before two doors) leads to a wall.
  • 453 (before two doors) leads to a wall.
  • 456 (before two doors) leads to white space.
  • 457 only leads to a wall.
  • 445 only leads to an office.
  • 446 only leads to a wall.
  • 447 only leads to an office.
  • 448 only leads to a wall.
  • 449 only leads to a wall.
  • 450 only leads to an office.
  • 452 (after two doors) leads to an office.
  • 453 (after two doors) leads to a wall.
  • 454 only leads to a wall.
  • 455 only leads to a wall.
  • 456 (after two doors) leads to a wall.
  • 4B3 has no handle.
  • 4B4 has no handle.
  • 4B5, 4B6 has no handle.
  • 4B7, 4?8 leads to white space.
  • 4B9 has no handle.
  • 006 leads to an office.
  • 007 - 011 lead to a wall.
  • 012 has the question mark whiteboard that you normally shouldn't see.
  • 038 leads to an office.
  • The Broom Closet in the Not Stanley Ending looks odd because you can't open it despite it looking normal. The boarded up closet has a more clear denier.
  • The door in the Mariella Ending leads to a small room and to a wall after you close your eyes.
  • The other doors in the Apartment Ending lead to nowhere.
  • 480 leads to an office.
  • 481 - 485 lead to a wall.
  • The doors on the staircase in the Confusion Ending lead to walls.
  • 0B1 and 0B2 lead to walls.
  • 0B3 is open.
  • 0B4 leads to a wall.
  • 0B5 leads to a wall.
  • 432's peer reviews room is accessible.
  • You can reopen 425 and do the Confusion Ending until the peer reviews room.

Trivia[]

  • You cannot open doors in the Boss' Office unless you use "ent_remove", or do the Escape Pod Ending, though only doors you went through will be open.
  • Some doors can be reopened and walked through even if it has an invisible portal.
  • You can go back to the office if you go left and cheat back to the two doors room and walk through the door you entered to get in the two doors room.
  • You can get yourself stuck in one of the rooms during the Confusion Ending.
  • You can find some new offices during the second restart of the Confusion Ending.
  • Some doors are linked with portals.[2]
  • You can see the picture that shows GranPC as employee of the month in room 426.


Reference[]

Navigation[]

Objects

Objects

Confusion Ending ScheduleThe Stanley Parable Instructional VideoThe FernEscape PodThe Stanley Parable Experience Rating BoardFax MachinePhoneDoorsThe Stanley Parable Worldwide LeaderboardNotice BoardsWhiteboardsThe Stanley Parable Introduction VideoCargo LiftThe Stanley Parable Adventure Line™

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