|Quick Stanley, close your eyes! |
This page contains information that may spoil the game for people who haven't played it. Read at your own discretion.
There are nineteen achieveable endings found in the Stanley Parable. Some of them end with a restart, others need the player to restart themselves.
Main article: Freedom Ending
Obey everything The Narrator tells you to do. At the end, Stanley will destroy the "Mind Control Facility" pushing the "OFF" button, disabling the controls and step out of the building into the green field. The Narrator talks about Stanley finally being free and able to do what he wants.
Main article: Explosion Ending
Obey everything the Narrator tells you to do except for pressing "ON" instead of "OFF" on the mind control facility's power. This will shock the Narrator and, instead of taking control of the facility, will initiate its nuclear self-destruct function, leaving the player to die while the Narrator enjoys their torment and explains everything.
Main article: Coward Ending
Close the door to your office at the start of the game. Instead of exploring The Office, Stanley chooses to sit there staring at the screen, hoping some commands will pop out. The Narrator will utter some comments about Stanley and his cowardice and the game resets.
Mariella / Insane Ending
Main article: Mariella Ending
Listen to the Narrator, but go down the stairs instead of up. Stanley will enter a never-ending paradoxical loop of rooms. As Stanley walks through the rooms without end, he begins to question everything, believing himself to be in a dream. He imagines himself to be a bird and to be flying through a star field in space, and then believes the Narrator is just a voice in his head, but then he realizes that he is not dreaming and ends up screaming for help, dropping dead.
In the end the Narrator tells a story about a woman named Mariella who just discovered a corpse of a crazy man while heading to work and that no one knew what was going on in his hellbent mind. At least, no one but Stanley.
Main article: Museum Ending
Obey everything the Narrator tells you to do, but follow the Escape sign instead of going in the Mind Control Facility. You will end up in a long hallway. The narrator will continuously say that the end of the hallway will lead you to your death, trying to convince you to turn back. Reaching the end causes you to fall into a death trap that slowly brings you towards a large crushing machine. Just before you meet yout death at the hands of the machine, a female Narrator takes over and frees you, giving you a chance to look inside a museum containing beta elements from earlier in the game's production, elements from other endings, and content that was cut from the game.
After that, the female Narrator tells you that the only way to save Stanley is to quit the game, but staying put will have the metal jaws crush you to death successfully, leaving the screen black and truly forcing you to restart.
Main article: Confusion Ending
Take the right door, go left in the open door, use the elevator inside the Maintenance Room. Taking this route leaves the Narrator confused as to which direction to go. After opening and closing two doors in Stanley's face, he opens a garage door that leads to the Monitor Room. In successive restarts, Stanley will always end up in the Monitor Room.
After two restarts (ending with multiple doors, then with no doors,) the Narrator decides to use a guide called The Stanley Parable Adventure Line™ or Line™ for short. However, the Adventure Line™ keeps leading back to the Monitor Room.
On the next restart, the Narrator and Stanley decide to venture away from the Line™, eventually coming to a room with the Confusion Ending Schedule, wherein the Narrator refuses to restart the game as per the schedule. He "breaks" the game, which eventually resets without his consent.
Main article: Phone Ending
Take the right door, go into the Warehouse, take the cargo lift across without jumping and answer the phone in the Phone Room. This teleports Stanley in front of what appears to be his apartment, but when he opens the door, expecting his wife, he finds a robotic mannequin. Attempting to leave instead of entering his apartment prompts the Narrator to block Stanley, forcing him to enter his apartment. As the screen tells the player to press a specific button, the apartment around Stanley begins to change into his office (in some cases the apartment will remain the same if you pressed other buttons than stated to push, however, there is still no way to progress through the story line meaning the player will still have to restart) while the Narrator tells Stanley the Story of The Death of a Man Named Stanley.
Not Stanley Ending / Real Person Ending
Main article: Not Stanley Ending
Do what you would do for the Phone Ending, but instead of answering the phone, crouch next to the outlet and unplug the phone. The Narrator gets mad and shows Stanley a hilarious video about Choice. Return to the Two Doors Room.
Taking the right door will prompt further "Narrative Contradiction," and when you enter the left door, the Meeting Room will have been destroyed and distorted. The Narrator shuts down the game and goes on a rant about how Stanley destroyed his work. He is cut off by a sudden restarting of the game, with Stanley reappearing in front of the two doors after returning from the cargo room.
Taking the left door will allow the game to proceed as normal (without the option to go downstairs, with the railing blocking the entrance to do so, and the ability to open the door to the Broom Closet). Instead of a keypad to access the Mind Control Facility, you are presented with a voice box in which you must speak the password. The player can't do so because Stanley is silent and the game does not include acess to your microphone to speak, but the Narrator launches on a tirade about entering the right door and "doing whatever the hell you wanted".
In the end after going through both doors at least once, you (the player, not Stanley) leave Stanley's body and appear above the ceiling in the two doors room (after returning from the Warehouse.) Not having anyone controlling him, Stanley is frozen in place. The Narrator then pleads for Stanley to do something as the credits roll.
Main article: Powerful Ending
Take the right door, go into the warehouse, and drop to your death without boarding the platform. The Narrator will applaud Stanley for jumping then the game will restart.
Main article: Games Ending
Disobey The Narrator to the end; take the right door, go into the warehouse, take the lift and jump onto the catwalk. Take the blue door 3 times. Stanley will walk into a large room that the Narrator had not finished building yet; Developer textures (orange and white tiles) can be seen along the walls around Stanley.
The Narrator will show some ways to improve the game that he had been working on, due to Stanley's apparent distaste for the Narrator's intended game. They include the original two doors room, this time with a third door to the far right, featuring a wooden door and orange hallway, starkly contrasting with the other two doors.
Stanley will then play a "baby" game, preventing a baby from crawling left into fire. If Stanley fails the game, he is sent to a Minecraft lookalike game. He watches The Narrator create a house, and then walks into a cave in order to mine diamond. As Stanley walks further into the hole, the lighting dims and the Narrator laments on how open-ended the game is.
Stanley is then sent to the first level of Portal. He completes the first puzzle with ease. However, The Narrator closes the elevator and sends it away. Stanley falls through the hole into a remnant of the original office building, but it's actually the office from the original source mod. If Stanley walks back after going to his office, the screen turns to black and the Narrator closes this ending with some thoughtful dialogue.
Stanley can also break the portal puzzle by putting the Weighted Storage Cube through the door, surprising The Narrator. The Narrator will then keep Stanley in the room, since he had ruined his only escape.
Main article: Zending
Take the right door, go into the warehouse, take the lift and jump onto the catwalk, take the red door. Stanley will be transported to a Starry Dome where the Narrator and Stanley can find "True Happiness". Stanley eventually goes inside the other room and climbs a set of stairs which are cut off at the highest point. The Narrator notices what Stanley is doing and begs him not to jump off the stairs. Stanley eventually does, but survives the fall. Relieved, The Narrator hopefully suggests that Stanley returns to the Starry Dome room where they will be happy. But Stanley continues to jump off the stairs several more times while the narrator begs for him not to do so. Then, as the last jump is about to happen, The Narrator sadly says that there is no such thing as true happiness and Stanley falls one last time, making the screen fade to black and the game restart.
Cold Feet Ending
Main article: Cold Feet Ending
Same as Powerful Ending, but quickly get off the lift before it takes Stanley and then jump off to the floor below. The Narrator then speaks some sarcastic comments on this ending, mocking Stanley for forcing himself to fall to his doom.
Escape Pod Ending
Main article: Escape Pod Ending
Listen to the Narrator until he reaches the Boss's Office. Quickly enter and leave the Boss's Office, making sure the doors are closed. All doors behind Stanley will be open (including the Executive Bathroom); go back towards Stanley's Office. A door will be open right in front of his office. (If you go back to your office and close the door, you cannot reopen the door again). Upon entering the door, you will be teleported to a long staircase. After you go far enough there will be a sign warning the player that both the Narrator and the player need to be present in order for escape sequence to play out as intended. The Narrator was disabled earlier on, so Stanley couldn't escape.
Out of Map Ending / Window Ending
Main article: Out of Map Ending
Get on top on the desk on the left with the square computer (434) in the first office and leave through the window. This is possible by walking up to the chair and continuing on top of it. You will then crouch and leave through the window. Stanley will be given a choice. Select either "yes" or "no". If you select "yes", The Narrator will sing a song for Stanley. If you select "no" the Narrator will tell you about the possibilities if you answered "yes".
Main article: Heaven Ending
Complete the input on all 5 computers in the office.
The computers can be found at these locations:
- On desk 419 (prior to Two Doors Room)
- Restart the Game
- On desk 423 (prior to Two Doors Room)
- Restart the Game
- On the Boss's secretary's desk outside the Boss's office
- Restart the Game
- On desk 434 (prior to Two Doors Room)
- Restart the Game
- On Stanley's computer
The player will be taken to a place called Heaven full of colored buttons. The player can leave the place by beginning the game again; the last input (on Stanley's computer) will remain on his computer.
Main article: Serious Ending
In the steam, type '-console' in the launch options. Run the game, and input 'sv_cheats 1' in the console. This will teleport the player to the serious room, where they are sentenced to stay for one hundred billion, trillion, years. If "sv_cheats 1" is input again, the player will be again sent to the room again but this time sentenced stay for "infinity years." If "sv_cheats 1" is input a third time, the Narrator will give up and abandon the player to begin searching for a more serious table. Inputting after this "sv_cheats 1" will have no further effect.
Main article: Art Ending
After jumping off the cargo lift and onto the catwalk, Stanley disobeys The Narrator and avoids the red door. Stanley finds the room where nothing is in it except developer textures. When The Narrator teleported Stanley to the two doors room, a new door is added to it. Any door leads to a feedback option room. In the feedback option room, there's 5 buttons which Narrator will be reacting to when Stanley press one of the buttons. After Stanley pressed one of the buttons, he will be sent to the three doors (two doors) room. Narrator adds a (fake) leaderboard which showed Stanley is the lowest. Stanley returns to the feedback option room and when Stanley presses one of the button, The Narrator sent Stanley to the Baby Game.
Once Stanley reaches the Baby Game, he continues to press the button to save the baby. After 2 hours, The Narrator will add another game, one where Stanley (you) have to save a puppy from piranhas by pressing another button in front of the first one. In order to beat both games, Stanley has to go back and forth to press both buttons. After a total of four hours playing, Stanley will be brought to a white room where he will see the Divine Art.
In addition, when playing the Baby Game, The Narrator will talk about the likeliness of using hacks to repeatedly press the button without actually doing anything yourself.
If Stanley fails at either of the games, then the game will start.
Main article: Whiteboard Ending
Sometimes when the game starts/restarts the office is all blue-ish. When this occurs, Stanley can open room 426. Once opened, Stanley finds a small room in which a Whiteboard hangs on the wall, saying "Welcome to the Whiteboard Ending". This is more like an easter egg or a joke given by the game's developers. The Whiteboard also has 'Console >bark' written in the lower right corner, which is a console command that makes the USE button make a barking sound.
Broom Closet Ending
Main article: Broom Closet Ending
After exiting the meeting room and before entering the staircase, Stanley finds a door that leads to a Broom Closet. If he goes inside and stays in there, the narrator starts to get annoyed and eventually assume the player is dead and requests someone else to take his or her place. After Stanley exits the room, The Narrator welcomes player 2. If Stanley goes into the Broom Closet again, the narrator will get annoyed some more.
If going into the Broom Closet enough times, after resetting the game, The Narrator will eventually board it up, preventing Stanley from going inside again. This is more of a gag than an ending.
- The Escape Pod Ending can be broken by doing certain things.
- An alternate version of the Escape Pod Ending can be found here: https://mega.nz/#!rsBVSRCT!vjJGLa7jyhz89O83SyLRm9AOCPcmJKwYNZ_7tuSrf14