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A Point of Divergence is a specific point in the game where the player is presented with a choice. Often times, the choice will determine what happens later on in the game and will change the ending Stanley is presented with.

Points of Divergence are almost always in the form of doors; taking one door versus another will lead Stanley to a different ending of the game. Even though some part of the game may seem as though it is divergent, all options will continue linearly along the same ending. The only difference would be in The Narrator dialogue.

PODs Prior to 2 Doors Room[]

New Content Door Endings (Ultra Deluxe)[]

POD NC1: New Content Door[]

POD NC2: Vent[]

POD NC3: New New Content Door[]

POD NC4: Bucket[]

  • Picking up the Bucket leads to a different variant of almost all the original endings and Ultra Deluxe Endings.
  • Endings that aren’t accessible with the Bucket are as follows:

POD NC5: Stanley Figurines[]

POD NC6: Setting the Time[]

  • Rebooting the game up to 5 times (including when you very first start the game) and interacting with the Settings Person leads to the Epilogue if all the main Ultra Deluxe endings are completed. The Epilogue can be selected in the main menu once all the criteria is met.

Left Door Endings[]

POD L1: Stairs[]

POD L2: Boss's Office[]

  • Backing out of the doors to the Boss's Office before they close leads to the Escape Pod Ending.

POD L3: Facility Entrance[]

POD L4: Endgame[]

Right Door Endings[]

POD R1: Employee Lounge Hallway[]

  • Proceeding past the door leads to the following endings:

POD R2: Maintenance Room[]

POD R3: Warehouse[]

  • Taking the cargo lift in the Warehouse to the end leads to the following endings:
  • Activating the lift but backing off of it quickly leads to the Cold Feet Ending.
  • Jumping off the cargo lift and onto the floor of the room leads to the Powerful Ending.
  • Jumping off the cargo lift but onto the metal railings below leads to the following endings:

POD R4: Phone Room[]

POD R5: Colored Door Room[]

  • Taking the Red door leads to the Zending.
  • Taking the Blue door all three times leads to the following endings:

POD R6: Baby Game[]

  • Playing the Baby/Puppy game for 4 hours leads to the Art Ending.
  • Losing either the Baby game or the Puppy game leads to the Games Ending.
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