A Point of Divergence is a specific point in the game where the player is presented with a choice. Often times, the choice will determine what happens later on in the game and will change the ending Stanley is presented with.
Points of Divergence are almost always in the form of doors; taking one door versus another will lead Stanley to a different ending of the game. Even though some part of the game may seem as though it is divergent, all options will continue linearly along the same ending. The only difference would be in The Narrator dialogue.
PODs Prior to 2 Doors Room[]
- Type sv_cheats 1 into the console at any time for the Serious Ending.
- Stanley's office: Closing the door before exiting leads to the Coward Ending.
- First office complex: Climbing onto employee 434's desk and crouching outside the window leads to the Out of Map Ending.
- Going through through the New Content Door (Door 416) in Ultra Deluxe leads to the following endings:
- New Content Ending
- Skip Button Ending
- Sequel Ending
- Bucket ending variants
- Figurines Ending
- Epilogue
New Content Door Endings (Ultra Deluxe)[]
POD NC1: New Content Door[]
- Going through the New Content Door the first time (Door 416) leads to the following endings:
- New Content Ending
- Skip Button Ending
- Sequel Ending
- Bucket ending variants
- Figurines Ending
- Epilogue
POD NC2: Vent[]
- Going through the vent in the reset after the New Content Ending leads to the Skip Button Ending.
- Bypassing the vent leads into normal gameplay
POD NC3: New New Content Door[]
- Going through the New Content Door a second time, (Now called the “New New Content Door”) leads to the following endings :
- Sequel Ending
- Bucket ending variants
- Figurines Ending
- Epilogue
POD NC4: Bucket[]
- Picking up the Bucket leads to a different variant of almost all the original endings and Ultra Deluxe Endings.
- Endings that aren’t accessible with the Bucket are as follows:
- Coward Ending (Due to Stanley’s office door closing after you leave it)
- Skip Button Ending (Due to the Narrator being satisfied with the new content when seeing you with the Bucket in the New Content Ending.)
- Any of the endings involving the Colored Doors Room. (Due to the “No Buckets Past This Point” sign, which leads to the No Buckets Ending.)
POD NC5: Stanley Figurines[]
- Collecting all 6 Stanley Figurines leads to the following endings:
POD NC6: Setting the Time[]
- Rebooting the game up to 5 times (including when you very first start the game) and interacting with the Settings Person leads to the Epilogue if all the main Ultra Deluxe endings are completed. The Epilogue can be selected in the main menu once all the criteria is met.
Left Door Endings[]
POD L1: Stairs[]
- Going up the stairs leads to the following endings:
- Freedom Ending
- Going down the stairs leads to the Mariella Ending.
POD L2: Boss's Office[]
- Entering the Boss's Office leads to the following endings:
- Freedom Ending
- Backing out of the doors to the Boss's Office before they close leads to the Escape Pod Ending.
POD L3: Facility Entrance[]
- Entering the Mind Control Facility leads to the following endings:
- Freedom Ending
- Following the Escape Hall leads to the Museum Ending.
POD L4: Endgame[]
- In the Facility Power Room, pressing the "Off" button leads to the Freedom Ending.
- In the Facility Power Room, pressing the "On" button leads to the Countdown Ending.
Right Door Endings[]
POD R1: Employee Lounge Hallway[]
- After the Employee Lounge, take the first open door on your left and walk past the elevator to proceed to the following endings:
- Freedom Ending
- Proceeding past the door leads to the following endings:
POD R2: Maintenance Room[]
- Proceeding out the door of the Maintenance Room leads to the following endings:
- Freedom Ending
- Taking the elevator in the Maintenance Room leads to the Confusion Ending.
POD R3: Warehouse[]
- Taking the cargo lift in the Warehouse to the end leads to the following endings:
- Activating the lift but backing off of it quickly leads to the Cold Feet Ending.
- Jumping off the cargo lift and onto the floor of the room leads to the Powerful Ending.
- Jumping off the cargo lift but onto the metal railings below leads to the following endings:
POD R4: Phone Room[]
- Answering the phone leads to the Apartment Ending.
- Unplugging the phone from the wall leads to the Not Stanley Ending.
POD R5: Colored Door Room[]
- Taking the Red door leads to the Zending.
- Taking the Blue door all three times leads to the following endings:
POD R6: Baby Game[]
- Playing the Baby/Puppy game for 4 hours leads to the Art Ending.
- Losing either the Baby game or the Puppy game leads to the Games Ending.