|Appears in||Can't see himself but his appearance can be found in the Not Stanley Ending.|
|Objective||Choosing his decisions. (One fail step will cause to lose the Freedom Ending except for the two doors room)|
In-game, Stanley has no distinctive personality traits. As a silent protagonist, he cannot act without player intervention (an idea that is suggested). The player's choices in the game reflect Stanley's personality and character traits.
Stanley's personality is dynamic with respect to the player. If he wishes to follow The Narrator's instructions, then he may. If Stanley wishes to disregard the Narrator, he may do so as well.
The Narrator repeatedly says that Stanley loves to push buttons, which explains why Stanley enjoys his job so much. Supporting this is the Heaven Ending, where Stanley is teleported to a room full of colorful buttons for him to push. While most of The Narrator's comments about Stanley cannot be taken seriously, Stanley's love of pressing buttons is consistently mentioned.
In the intro, the Narrator mentions that no one had showed up to even say Hi. This suggests that Stanley gets along with his co-workers. The Narrator mentions that Stanley never functioned well by himself, and constantly needed support from others, and that the solitude was terrifying for him.
|Quick Stanley, close your eyes! |
This page contains information that may spoil the game for people who haven't played it. Read at your own discretion.
Stanley is actually a normal man who works in a normal place in a normal office, living in a normal apartment and a normal life. Despite his boredom in his workplace, Stanley imagines a visual called The Stanley Parable. It's about a time where everybody in his office disappears, where he imagines a Mind Control Facility underneath the building, a line that goes everywhere, a baby game and more. The Narrator talks about this in the Story of The Death of A Man Named Stanley.
This paradox in Stanley's mind makes him happy and kills his boredom in his work, to the point where Stanley nearly forgets which life is the real one. Stanley always repeats his imagination, hoping that if he walks down another path, he'll find a new story. This may explain why the game is cyclic and paradoxical in nature. This idea may also tell you why he is outside at the end of the Mariella Ending.
Stanley dies in the following endings:
- Explosion Ending - In an explosion.
- Museum Ending - Crushed to death by the machine.
- Mariella Ending - Goes insane and collapses, dead on the street.
- Confusion Ending - After the 8th restart mentioned on the whiteboard, the Narrator is scripted to abandon the game, and Stanley would die. This never truly happens in-game however, because none of the endings from the fifth onwards actually happen.
- Powerful/Cold Feet Ending - Jumps off the platform.
- Phone Ending - In the Story of The Death of A Man Named Stanley, the Narrator says that his job is slowly killing him, and the last message says "Please die".
- Zending - Commits suicide by jumping off the stairs.
- Coward Ending - Spends the rest of his life in the office.
- Launchpod Ending - In a crash after the escape pod malfunctions (Mod)